![]() Xamarin.Forms has a lot of restrictions, but if your goal is to make a simple native feeling form-y application and don't want to do anything specific, it can save a lot of development time. But it can be confusing when you're looking at examples and unsure of how it applies to your own code. There is a bit of a learning curve with all Xamarin - and certain levels of understanding really help you out. They keep up to date with the latest libraries really well and has large community support. Also it's totally free and backed by Microsoft. ![]() Xamarin.IOS and Xamarin.Android are C# wrappers for the native libraries, so you're basically writing a native app but in C# and are able to share code between platforms using a portable class library or a. You're more limited & restricted in what you can do, but at the payoff of being able to develop once across all platforms. ![]() There is Xamarin.Forms which is a totally unified development experience across all apps. ![]()
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